En esta página podéis encontrar las actualizaciones incluidas en el reglamento para 2022.

Se irán incluyendo las revisiones que se hagan durante la temporada.

Cuando las versiones impresa y en PDF difieran de la versión en línea, se seguirá la versión en línea. Las eliminaciones se marcan con un tachado  y  las inserciones están  subrayadas .

Revisiones desde el 1 de enero de 2022




Ten en cuenta: cualquier texto resaltado en verde indica una actuyalizacion de las reglas o del manual de competición, mientras que los tachados indican que se eliminará.

Cambios en el Documento de Reglas Oficiales PDGA


This revision does two significant things. First, it eliminates the “free of distractions” language, which was broad enough to render the rule essentially unenforceable. Instead, the primary concern is safety: the playing area must be clear. Second, it allows a reasonable amount of time for bathroom breaks.

A. A player has taken excessive time if they are present and have not thrown within 30 seconds:

  1. After the previous player has thrown; and,
  2. After they have had a reasonable amount of time to arrive at and determine the lie; and,
  3. After they are next in the throwing order; and,
  4. During which the playing area is clear.

B. A player who takes excessive time receives a warning for the first violation. A player who takes excessive time after having been warned for it during the round receives one penalty throw. See 811.F.5 for a player who is absent when it is their turn to throw.

C. A player may request extra time from the group to take a bathroom break. If the player does not return in a reasonable time, the player is considered missing for the hole and receives a score of par plus 4 for the hole. 


The entire sections 804.01 and 804.02 have been replaced with a new 804.01. Functionally, this is simpler than the prior rule, which required players not only to monitor the disc in flight to see where it passed relative to the mandatory object, but also to be concerned with where the disc came to rest. Here, the latter is eliminated from the analysis. Instead, the instant the disc passes into the restricted space, the outcome is clear: the player has missed the mandatory. In addition, this revision recognizes that tournament directors define the edges of the restricted space with different types of mandatory objects, such as poles or trees. Tournament directors need to be clear on what defines the edges of the restricted space in their course rules. Additionally, this update simplifies the line of play on holes with a mandatory route and object: the line of play is now always a line to the target.


A. A mandatory route restricts the path the disc may take to the target. 

B. The restricted space is a vertical plane marked by one or more objects or other markers which define the edges of the space.

C. If a throw clearly and completely enters a restricted space, the player receives one penalty throw. The lie for the next throw is the drop zone for that mandatory. If no drop zone has been designated, the lie for the next throw is the previous lie.


Illustration of tree with mandatory sign on it. "Restricted space" call out and striped area shown on the incorrect side of the tree. Arrows point to the restricted areas, pointing out of the graphic.
For a mandatory like this one, a TD might say: “mandatory: restricted space extends right of the trunk of the marked tree, with the boundary extending both straight upward and toward the right to infinity.”



This change gives the player more flexibility after going out-of-bounds. This change is especially important where multiple out-of-bounds lines intersect, or where obstacles preventing the player from taking a legal stance may be within one meter of the out-of-bounds area. It prevents excessive relief in the case of intersecting OB lines at acute angles or in a tight space, and also prevents a player who lands in-bounds from having to abandon the throw if no legal stance can be taken along a perpendicular one-meter line. This change also treats discs that are OB and nearly-OB differently. 

D. A player whose disc is out-of-bounds receives one penalty throw. The player may play the next throw from:

  1. The previous lie; or,
  2. A lie designated by a marker disc placed on the playing surface up to one meter away from the point where the disc was last in-bounds.

The above options for an out-of-bounds area may be limited by the Director only with prior approval from the PDGA Director of Event Support.

At the Director’s discretion, the player may additionally choose to play the next throw from:

  1. Within the designated drop zone; or,
  2. A lie designated by a marker disc placed on the playing surface up to one meter away from the point on the out-of-bounds line nearest the position of the disc.

E. If the position of the thrown disc is in-bounds and within one meter of an out-of-bounds line, the lie may be relocated to a new lie at any point on a one meter line that extends perpendicularly from that point on the out-of-bounds line and passes through the thrown disc. Alternatively, when the thrown disc is within one meter of a corner, the lie may be relocated on a one meter line that extends from that corner through the thrown disc.

F. The out-of-bounds line extends a vertical plane. When marking within one meter of the out-of-bounds line, the one meter relief may be taken from any point up or down on the vertical plane.

G. If a drop zone has been provided for an out-of-bounds area, the Director may allow players to proceed directly to that drop zone at the cost of two penalty throws.

H. The Director may announce relief greater than one meter for particular out-of-bounds areas on a hole.

I. If the thrower moves the disc before a determination regarding its out-of-bounds status has been made, the disc is considered to be out-of-bounds.


This change means the group no longer has to see the disc enter the target in order to make the call. This also removes the potential of a throw that completed the hole not counting as having completed that hole because the group could not observe how the disc entered the target.

B. In order to complete a hole with a basket target, the thrower must release the disc and it must come to rest supported by the tray or the chains below the chain support.


This is a re-thinking of the way misplay ought to work in certain discrete situations, paying particular attention to eliminating ways players might attempt to intentionally misplay to gain competitive advantage. It emphasizes that players need to play with their assigned group, in addition to making adjustments due to 802.03’s new bathroom break option. This also dictates that players must be present at their starting hole at the time the round starts, not merely at their turn in the throwing order. This eliminates the extra time previously given to players later in the teeing order.

F. Types of misplay:

  1. Absent. If a player is not present at the start of the round for their assigned group, the player is considered absent and does not play the hole.  A player is also considered absent if the player has not played the previous hole and is not present when their group is ready to start on a hole.  The absent player receives a score of par plus four for each hole not played. Par is determined by the Director. 
  2. Missing. If a player was present with the group and is now missing when it is their turn to throw, the player is given 30 seconds to rejoin the group. If the player remains missing for that time, then the player is considered absent for the hole and receives a score of par plus 4 for the hole. See 802.03.C for exception to this rule.
  3. Omitted Hole. The round has been completed, and the player has neglected to play one or more holes. The player receives a score of par plus four for each unplayed hole.
  4. Incorrect Hole. The player has completed a hole that is not part of the course for that round, in place of a hole that is part of the course for the round. Two penalty throws are added to the player’s score for the hole.
  5. Extra Hole. The player has completed a hole that is not part of the course for that round. Two penalty throws are added to the player’s total score. Throws made on the extra hole are not counted.
  6. Wrong Starting Group. The player has begun play on a hole or in a group other than the one to which they were assigned. The player must find their assigned group to begin play. Any throws made by a player in the wrong group are disregarded. The player is subject to penalties for being absent from their assigned group.
  7. Wrong Starting Hole. The group has begun play on a hole other than the one to which they were assigned. If any player in the group makes more than one throw on the hole, the entire group has misplayed the hole. The group completes the hole, and each player adds two penalty throws to their score for the hole. Otherwise, the players who have made a single throw each receive one penalty throw and the misplayed throw is disregarded. The group then proceeds to the correct hole to begin their round.

Competition Manual for Disc Golf Events


Beginning in 2022, we provide an additional benefit to our current members by limiting B-Tier participation only to current members. For many PDGA members, their local B-Tier is the biggest event of their competitive season. Now, those members are no longer engaged in a click-race with players who are not current members.

B. Membership Requirements:

  1. Current PDGA Membership is required to compete in any Major, Elite Series, A-Tier, or B-Tier event.
  2. In all other PDGA-sanctioned events, players who are not current members may compete by paying a non-member fee (not required for Leagues, see 1.14.C.1).
  3. In PDGA-sanctioned events which permit non-members or non-current members to compete by paying a non-member fee, such a fee will not apply to players competing in Junior divisions or where the requirement has been waived by the PDGA Director of Event Support (e.g., WGE or Competition Endowment Program events).


This new provision lays out explicit regulation of ghost groups, limiting their use to emergency situations only.

K. A ghost group is a designation for a secondary group of players that is assigned a starting hole already occupied by a group of players. Ghost groups are only to be used to resolve emergency situations, such as a hole being unexpectedly rendered unplayable by flooding, downed power line, or other circumstances outside the control of the Tournament Director.

  1. A ghost group will always tee second on the hole as the lowered-numbered hole for both first-round groupings (see 1.06.B) and subsequent rounds (see 1.06.D).
  2. Ghost groups should start on a shorter length hole after a longer/more difficult hole to minimize the impact on course-flow and speed of play.


1.10.A has not existed since 2018, when a proposed version was deleted by the Board of Directors.  This new version of 1.10.A focuses on the integrity of competition.  In short, it means people cannot take cash, subsequently join the PDGA as an Amateur, and then compete in Amateur divisions for which they would not qualify, had they accepted cash while having a PDGA number. It does not require current membership, only that the person has a PDGA number.

A. Any player accepting cash in a Pro division at a PDGA-sanctioned event (except Leagues, see 1.14.C.2) must have a PDGA number for tracking purposes prior to the start of the event (players receiving a PDGA number after event registration must alert the TD prior to the event). Non-PDGA-numbered players are only eligible for trophies, and any cash payouts at or below that place would move down one place causing an additional place to be paid.

Minor Changes

Official Rules of Disc Golf

802.01 THROW

This is a reinforcement of existing rules.

A. A throw is the propulsion and release of a disc in order to change its position.

B. Each throw that is made as a competitive attempt to change the lie is counted, unless by rule it is disregarded.

C. For a throw that is disregarded, any penalty throws associated with making that throw are also disregarded. Penalties that are associated with making a throw are those for: out-of-bounds, hazard, missed mandatory, above two meters, stance, marking, taking improper relief, and lost disc.


Penalty throws do not accrue for marking violations until the throw is made.  This new language accurately reflects that.

D. Throwing from a lie marked in a manner other than described above is a marking violation. A player receives a warning for the first marking violation. A player receives one penalty throw for each subsequent violation of any marking rule during the round.

802.07 STANCE

Again, this gives more flexibility to the TD.

A drop zone is played as either a teeing area (see 802.04.B) or a marked lie (see 802.07.A).


This replaces the confusing term “stance area” with more specific language.

B. 1. A player may move casual obstacles that are on the playing surface where a supporting point may be placed when taking a stance. A casual obstacle is any item or collection of loose debris (such as stones, leaves, twigs, or unconnected branches), or any item as designated by the Director.


This adds flexibility to the TD’s options regarding relief.  The language regarding large solid obstacles has been broadened to include obstacles that are not fully solid but effectively act as they are, such as bushes with tightly packed stalks. Additionally, a clarification to the language in B renders the specific enumeration of motor vehicles redundant.

A. A player may obtain relief from the following obstacles that are on or behind the lie: harmful insects or animals, people, or any item or area as designated by the Director. To obtain relief, the player may mark a new lie that is on the line of play, farther from the target, at the nearest point that provides relief (unless greater relief has been announced by the Director).

B. If an obstacle physically prevents the player from taking a legal stance behind the marker disc, or from marking a disc above or below the playing surface, the player may mark a new lie immediately behind that obstacle on the line of play.


This clarifies the rule with more specific and accurate language.

C. If a disc first comes to rest above the playing surface, its position is on the playing surface directly below the disc. If there is no playing surface below the disc, then its position is on the playing surface directly above the disc.

805.03 LOST DISC

This update provides context to the timeframe for a discovered disc negating the lost-disc penalty throw. 

C. Once a disc has been declared lost, the status does not change if subsequently found. A player is allowed to use the disc if found.

D. A player whose disc has been declared lost receives one penalty throw. The next throw is made from the previous lie. If a drop zone has been designated for lost discs on the hole, the player may throw from the drop zone instead of from the previous lie.

E. If it is discovered prior to the completion of the tournament that a player’s disc that had been declared lost had been removed or taken prior to it being declared lost, then two throws are subtracted from the player’s score for that hole.

F. If a drop zone has been provided for lost discs, the Director may allow players to proceed directly to the drop zone at the cost of two penalty throws.


Provides a more concrete timeframe for completing a round. 

F. All players are responsible for returning their scorecards within 30 minutes of when their group has finished the round. A player whose scorecard is not submitted on time receives two penalty throws.


Clarifies that disregarding the throw also means that the throw is not counted in the player’s score.

A. A practice throw is any throw that is not made as a competitive attempt to change the lie, except for a throw that is made either to set aside an unused disc or to return a disc to a player and that travels less than five meters in the air. A drop is not a practice throw. 

B. A player receives one penalty throw for making a practice throw; the throw itself is disregarded and not counted.


This changes the resulting lie following self-interference. Now, all instances of self-interference are effectively treated like an abandoned throw. 

D. It is a violation if a player or their equipment interferes with the course of their own thrown disc. The throw and one penalty throw are counted in the player’s score; the player continues play from the previous lie. Any other penalty throws incurred by the throw are disregarded. If a throw is interfered with by request of the thrower, that is considered the same as a player interfering with their own throw.

E. A thrown disc whose course was intentionally altered is given a position at the point of contact, as agreed on by the group. The thrower may choose to play from the resulting lie, or to abandon the throw without penalty, in which case the original throw is not counted in the player’s score.

F. A player who intentionally interferes with a disc in any of the following ways receives two penalty throws:

  1. Altering the course of a thrown disc (other than to prevent injury); or,
  2. Moving or obscuring a thrown disc or marker disc (other than in the process of identification, retrieval, marking, or as allowed by 810.H).


This revision is not substantive. It simply breaks up the previous version into a more readable and understandable format.  


A. Discs used in play must be approved by the PDGA and meet all of the conditions set forth in the PDGA Technical Standards. For a list of approved discs, see pdga.com/technical-standards/equipment-certification/discs

B. Allowed modifications to a disc after production are limited to:

  1. Wear and tear from usage during play;
  2. Moderate sanding to address wear and tear or small molding imperfections;
  3. Marking with dye or permanent marker ink.

C. Other modifications to a disc after production make the disc illegal, including but not limited to:

  1. Modifying the disc in a way that alters its original flight characteristics;
  2. Excessively sanding the disc;
  3. Etching, carving, or engraving the disc;
  4. Adding a material of a detectable thickness such as paint.

D. When night or snow play has been announced by the Director, players are allowed to add a material or device to assist in finding the disc.

E. A disc which is cracked or has a hole in it is illegal.

F. A disc that is questioned by another player or an Official is illegal unless it is subsequently approved by the Director.

G. A player who throws an illegal disc during play receives two penalty throws. A player who repeatedly throws an illegal disc may be subject to disqualification in accordance with Section 3.03 of the PDGA Competition Manual.

H. All discs used in play, except mini marker discs, must be identifiably marked. A player receives a warning for the first throw of an unmarked disc. A player receives one penalty throw for each subsequent throw of an unmarked disc.


A. A player must not use any device that directly assists in making a throw. 

B. Placing an object as a directional aid is not allowed.

C. Devices that reduce or control abrasion to the skin (such as gloves, tape, bandages, or gauze), items applied to the skin to improve grip (such as talc, chalk, dust, or dirt) and medical items (such as knee or ankle braces) are allowed.

D. An item such as a towel or a pad may be placed under a supporting point as long as it is not greater than one centimeter in thickness when compressed.

E. A device that is questioned by another player or an Official is illegal unless it is subsequently approved by the Director.

F. A player receives two penalty throws if observed at any time during a round to be using an illegal device. A player who repeatedly uses an illegal device may be subject to disqualification in accordance with Section 3.03 of the PDGA Competition Manual.

Competition Manual for Disc Golf Events


Several minor changes here, which clarify the responsibility of the player to know the course rules, respond to the changes to 811 Misplay, and codifies the requirement that Tournament Directors have paper scorecards available.

D. It is the sole responsibility of the player to know the course rules, be at their starting hole, and be ready to play in time for the start of their round.

E. Players who are absent for their starting hole or any subsequent hole have committed misplay (see 811.F.5 and 6, Misplay). If a complete round is missed, or if a player does not finish a round, the player may, at the discretion of the Tournament Director, be disqualified.

F. Late-arriving players, for either Shotgun or Tee Time rounds, are responsible for checking with the TD, Tournament Central, or the Tee Time Starter to learn their correct starting group and are solely responsible for starting play with that playing group or the group created by the TD due to the player’s absence. Failure to do so is a misplay (see 811.F.10, Misplay).

G. The Tournament Director must provide two scorecards to each group, to be kept independently of one another. These scorecards may be of the same medium or of different media. The two scorecards must be reconciled by the group and submitted by whichever method the Tournament Director has designated as the official scoring method for the tournament

H. Paper scorecards must always be made available to each playing group, regardless of what the Tournament Director has declared to be the official method of scoring.


This makes the timeline for announcing the existence of a reduction in field size concrete and specific.

A. The field may be reduced (cut) for a semi-finals or finals at the discretion of the Tournament Director, provided that is announced prior to opening player registration for the event. The only exception may be due to the PDGA Mid-Event Weather Suspension & Cancellation Guidelines Policy being invoked to finish an event.

1.09 TIES

This revision adds more specific procedures for carrying out sudden-death play.

B. Except where noted below in 1.09.D, final ties for first place in any division must be broken by sudden-death play. Also, if ties are being broken for the reduction of field size, they must be broken by sudden-death play. Under no circumstances should any other method such as hot round, head-to-head scores, etc. be used to break a tie for first place.

  1. Sudden-death play shall begin, wherever possible, on the same course as the previous round on hole number one unless a different course, hole, or series of holes is designated by the Tournament Director prior to the start of the tournament. Team Play must use the same format as the previous round.
  2. The specific order in which players tee off for sudden-death play shall be determined by random draw (e.g., numbered playing cards, selecting tee positions from a hat, etc.).
  3. In the case of a tied hole during sudden-death play, the teeing order for the next hole will rotate from the order used on the just completed hole.


This simply takes an item previously covered in the Questions and Answers and moves it into the Competition Manual.

H. Video evidence or other media is not allowed for the purpose of making rulings for sanctioned play. Such evidence can only be used to document player misconduct (as defined in 3.03). Evidence of player misconduct may be evaluated at any time by the PDGA Disciplinary Committee.


This takes the League regulations formerly covered by a separate policy document and places them in the Competition Manual. Each reference here has a corresponding cross-reference in that section back to 1.14.

A. PDGA Leagues are the lowest Tier of PDGA-sanctioned events. Rather than a single tournament, Leagues feature one round per week, on the same day of the week each week, for six to ten consecutive weeks (e.g., eight consecutive Mondays, or ten consecutive Fridays). Leagues may skip a week due to weather or other extenuating circumstances upon approval of PDGA staff.

B. Every player must play the same layout during a given League round, but layouts and courses may vary week to week.

C. The Official Rules of Disc Golf and the Competition Manual apply to PDGA League play, with the following exceptions:

  1. Non-current members and non-members do not pay a non-member fee to compete in Leagues (see 1.01.B.2).
  2. Players may win cash prizes without having a PDGA member number (see 1.10.A).
  3. Amateur players may accept cash prizes without affecting their Amateur status (see 2.01.F).
  4. Where local law and event venue rules permit, players who are of legal age to do so may use or display alcohol between the two-minute signal and submitting their scorecard (see 3.03.B.5). However, players still may not drink to excess or be publicly intoxicated (see 3.03.B.6). 


The prior language limited the analysis to two-day events. This makes the applicability clear for multi-day events.

D. Players are allowed to compete in their scheduled round(s) once per event, unless the event:

  1. 1has different divisions competing on different days; and
  2. those days are listed as distinct entries in the PDGA calendar.  


This change sets a minimum age for caddies, which is the same minimum age for minors to compete without an accompanying adult.

B. A caddie is a person who carries a player’s equipment or provides other assistance during the round. Players may designate one caddie at a time during their round. A caddie must be at least 13 years of age and must comply with the same Official Rules of Disc Golf and Competition Manual their player must follow, including the dress code, although a caddie need not be a PDGA member nor Certified Official.

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